The Role of Quizwhizzer in Enhancing Students’ Interest in English at The Eighth Grade Students of SMPN 1 Taluditi

Authors

  • Fairus Suryani Munir Universitas Pohuwato
  • Suci Listiani Universitas Pohuwato

Abstract

This research investigates the role of QuizWhizzer, an interactive game based learning application, in enhancing the interest of eighth-grade students at  SMP N 1 Taluditi in learning English. This quantitative and descriptive research  design uses data collection techniques, namely questionnaires and classroom  observations. This research assessed changes in student interest before and after  the implementation of QuizWhizzer for three weeks. The results showed a  significant increase in student interest, with the average score increasing from  51.33% to 82.81%. Indicators such as curiosity, engagement, and intrinsic  motivation increased, indicating that QuizWhizzer successfully created a more  interesting and enjoyable learning environment and highlighted the potential of  technology in revitalizing language learning in secondary schools.  

Keywords: Quizwhizzer, Students’ Interest, Game-based Learning, English

Downloads

Published

2025-06-02

How to Cite

Munir, F. S., & Listiani, S. (2025). The Role of Quizwhizzer in Enhancing Students’ Interest in English at The Eighth Grade Students of SMPN 1 Taluditi. Jurnal Pendidikan Mosikolah, 4(2), 780–800. Retrieved from https://pendidikan.e-jurnal.web.id/index.php/terbaru/article/view/229